• Mobile Gaming

Real Boxing 2 Hits 80% Over ROAS Goal

With over 78.5 million players, the Real Boxing series is the largest and most well-known mobile boxing game from Polish developer Vivid Games

0+

Installs in 3 months

0%

D30 ROAS

#0

Channel by revenue

Context & Goals

Vivid Games wanted to expand their marketing capabilities and scale on Facebook & Snapchat. Miri developed the UA strategy and provided creative execution guidance for their newly rebranded title, Real Boxing 2.

Approach

Miri scaled both channels while maintaining the performance 80% above the ROAS objective, with the additional achievement of Facebook becoming the largest channel for Vivid Games during their collaboration. This was done by establishing the best-performing audiences and creative concepts using Miri’s tried-and-tested systematic process that explores scaling opportunities and reaches valuable users

Arnaud Benefice

Head of Marketing

“With Real Boxing 2, Miri surpassed our ROAS goals by 80% while reaching the scale we wanted.”

“Working with Miri was primarily reassuring: whichever the goal, request or issue, a solution was always quickly found and implemented.”

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